![]() Developer Notes: Right now, bleed is okay until you can stack it infinitely, in which case it becomes incredibly strong.Now grants 25 (+25 per stack) max health.Added visual effect when the item procs.Now deals 150% base damage on detonation alongside the burn effect.Developer Notes: Same reasoning as Focus Crystal – there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized.Update pickup text to include the damage threshold.Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable. Developer Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open.No longer scales reward chance with the number of Keys in your inventory.Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open.Now spawns a Lockbox per player with a Rusted Key.Now grants items at the same rarity as a Large Chest.We’re hoping that by making it both flashier and stronger, players will prioritize it. Developer Notes: There are many characters and builds where the Focus Crystal should shine through – however, it never seems to be quite high priority enough for the effort required.Now causes numbers to be pink when active.Improve visual effects to be more noticeable.This may make the Energy Drink too strong, but it’ll at least make a bit more sense now. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting.Now has small visual mushrooms that grow over the area.Now heals at a higher tick rate – overall healing is the same, but the healing is smoother over time.○ Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games.The tendrils will now fire twice as often, but at half the damage. ○ Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands.○ Tendril Same Target Frequency: 2s ⇒ 1s.○ Tendril Fire Frequency: 0.25s ⇒ 0.125s.○ Tendril Damage: 20% of explosion ⇒ 10% of explosion.They won’t activate it, but they will hold it. Both Gauss Auto-Turret and Carbonizer Turret now also inherit your equipment.Now unlocked by default alongside the Commando! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.○ Now deals 40% more damage every time it passes through an enemy.Update VFX of Double Tap, Phase Round, and Suppressive Fire. ![]() The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes – the Squid Polyp – will scale much better over time. Now, all enemies AND minions are at ambient level. Previously, the enemy team used the ‘ambient level’ to set their level. ![]()
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